Shop Mobile More Submit  Join Login
MMD T-REX by Trackdancer


DeviantArts (DA) is probably unique in several ways, but the thing that I've found strangest and have had the most difficulty with grappling with is their tolerance(?) of "rips". Which is why I think this could be an interesting discussion.

"Rips" are models taken from commercial computer and video games and used for "something else". Make no mistakes about it, probably 99.99% of rips are illegal in the sense that they were "stolen" from something else. Which, given the existence of the Digital Millennium Copyright Act (DMCA), makes it kind of strange that DA tolerates any rips on their servers at all. May be they really do deserve the kind of reputation that they receive on other forums on the Internet, or they just aren't making enough money to be worth the bother to sue. Who knows? The fact remains is that at the moment DA seems to be a safe haven for rippers and nowhere are they perhaps more visible than in the MMD field.

Then again, there's another side to this coin. Or more specifically other sides, so we will briefly look at some of these. However, before we continue further, I think that it is important for me to state clearly my own position on ripping as in fact I am of two minds on this subject.

First off, I do use ripped models. A browse through my gallery will show this as fact. Specifically, those of dinosaurs in particular as I like dinosaurs. But I don't support all rippers. In fact I divide them into two distinct groups.

There are those who rip models, actually I'll use the word "steal" models from others or other sources, do very little work on them and then distribute them in an attempt, I believe, to drive up their page views. Which is why you may find certain models made by well known MMD modelers whose work have been "lifted", slightly rehashed such as being converted from x-files into PMD files and then re-released for downloads without either permission or acknowledgement. This is plain stealing and I do not approve or it and will not support those who engage with such practices. Yet, many in the MMD community don't have any hesitation to do so, which kind of makes you wonder sometimes as to the moral standards prevalent these days. Do we really need to "collect them all" so badly that in the process we are willing to damage the goodwill that our Japanese counterparts have been so willing to show us in the past?

This type of ripping, and the support, thereof, can be extremely harmful to our hobby. First off, it damages our relationship with our Japanese counterparts. Just as we tend to think of the Japanese as an aggregate group (which we really shouldn't), they tend to see us, those of us "Overseas", as an aggregate group (which they really shouldn't either). So when someone does something bad over here, there is the tendency for the Japanese MMDers to find us all guilty. Especially when we rip their work, redistribute them and don't even acknowledge that it was their work to begin with. Yet, these items still exist on the DA servers.

Why do you think that is the case?

In a nutshell, it's not that DA doesn't care. Their policy is very simple, for the most part they don't police what's put on to their servers. It's an almost impossible task anyway. And don't go around reporting a work as stolen, they won't do anything unless you happen to be the copyright holder or they receive a DMCA takedown order (which can only be taken out by the legal copyright owner).

So this brings us back to game rippers. Here's a tricky one. The game companies themselves may not actually frown on rippers. They won't say it out loud but; unlike their music industry counterparts; they may have realized that game rips are beneficial in at least three ways:

[ 1 ] It indirectly promotes their games, especially if the ripper does the right thing by acknowledging the source of the models. Rips can be pushed into other areas where the game company's original promotions never reached.

[ 2 ] They recognize them as "fan art" and how can this not be a good thing?In fact some game developers have actually contacted rippers to praise them or even encourage them ... tacit consent at the very least don't you think?

[ 3 ] By tolerating rippers, they're protecting their industry's future. Sound strange? How do you think many computer game modelers started? Probably by looking at models that they like and seeing how they were built perhaps? Artists through out history have learnt by looking at, copying, or otherwise examining the works of their peers. How is ripping in this context any different?

Also of note, taking a single model from a game doesn't actually harm the product and can be construed as "Fair Use". As for redistributing the model. Well, that's something for the games company to decide as to whether it is harmful or not. Legally it's definitely very dodgy (as in = software piracy).

So let's look at the T-Rex model again (image at top of page). It's one that I've used in several of my skits. The model's copyrights belong to Universal Pictures, it being of the T-Rex from the movie. It's from the game Jurassic Park (which I do not own and do not intend to as I don't play much by way of computer games). The model was ripped by Valforwing, one of the more prolific and respectful of the DA MMD rippers (which is why I support his work). Not only does he acknowledge his sources, he takes pains to ensure that the rips are trouble free and properly rigged. If you think rigging a 3D model from scratch using PMD is easy, I suggest you try it. Take it from me, it's real work.

Game rippers also take models from games that people have long since stopped playing. In this context, they breathe new life into old models that have long become digital dust. Some of these models were "state-of-the-art" in their time, and might still be good in ours. It's nice to see these works still around, and for some people, their manifestation in ripped form might be the only way that these models would ever be seen anyway. So in this context, rippers function as digital preservationists.

But game rippers can also do a lot of harm to MMD, and I've notice this. Those rippers who steal work and those who are just too lazy to develop real skills have a tendency to stifle the efforts of original model makers. Which is why probably the Japanese MMDers have (possibly) hundreds of original model makers and those of us "overseas" have very few in comparison. We have a lot of people very talented with editing existing models, but how often do we as a community actually generate "original" content?

Personally, I will continue to support rippers like Valforwing as those like him actually do bring real benefits to the community (besides being respectful in their activities). As for those who rip willy-nilly just to increase their page views, I suspect they will eventually go away anyway. "Attention-whores" usually do as they are forever going to go where they feel they're going to get the most attention.

Overall I see the future of MMD "Overseas" in a positive light. It might have taken awhile, and the community seems definitely to have shrunk, but at the same time, I've seen the quality of work go up. This can only bode well for the future

There's also one more type of rip I think that is worth discussing. These would be the rips of Miku and other Vocaloids from current game products. Opinion is going to be divided on this, but this is my POV. I don't support ripping models from concurrent products as I think its harmful to the copyright owners as well as the MMD community. If someone likes those models that much, they can and should go buy the game. There are plenty of excellent legitimate model choices for Miku, Rin, Neru and the others already available. There are no real benefits from adding these types of rips to the list of available models if you really think about it since to be able to use these models, you can just buy the product. These products were made specifically for fans of Vocaloids, so we really shouldn't shaft the developers in this manner. 

Once again, it is those of us "Overseas" that's doing this and thus we will probably remain the laughing stock for the Japanese MMDers who will be reinforced in the idea that all those of us "Overseas" can do is to steal the works of others. I also think that it is a big pity that respectable website's like Citrus Smoothie supports these types of rips and edits. If we are to grow as a community, we really do need to look closely at what we're really doing. By all means, support rippers that actually bring a positive contribution to the community and just as importantly, support (or at least encourage) creators of original content who I've seen time and time again, blithely ignored by the community.

It's not that we don't have original model makers, motion makers or even people who make original music for MMD. Most of these are having to start from scratch and most will be on the long learning curve, so they do need active encouragement and support. Rome was not built in a day. Yet, people don't appreciate their efforts and are happy to use illegal products as they're too greedy or too selfish to fully understand that by only supporting those who would do anything to provide what is perceived to be needed "now", ultimately they end up hurting the hobby as a whole as it stunts original creative works that are literally struggling to get attention.


CORRECTION
The T-Rex model is not a rip but a resource from a modding community that Valforwing then used to convert for use in MMD. I have left the original text unmodified, but correctly, Valforwing is a "modder" not a "ripper".  Apologies for the mislabeling.

CREDITS / NOTES


Illustration
Chibi Gumi: Mamama ([link])
T-Rex (from Jurassic Park game): MMD conversion from an existing modding resource by ~Valforwing
Scenery: Batokin Island by Batokin
Sky: Internet wallpaper
MME: serious shader only
Rendered in MMD 7.39 with post effects done in Photoshop 7

Citrus-Smootie ([link]) is operated by *Xoriu and is a rich source for MMD model links.


A very partial list of original "Overseas" makers, modders and rippers of MMD models, motions, videos and other MMD related items whose work you may want to check out.

There are probably many others who make original content for MMD but seriously I don't keep a track of everyone. If you want them (or yourself) added to the list here, just add their names in the comments and I'll consider adding them later. This list is totally subjective from my POV; so tough if you don't agree. I won't be listing model editors, not that their efforts aren't important, but they aren't the topic of this discussion.

Original Content Makers:

~AddestorionVayanis
*Digitrevx
~GM34
~Kanahiko-chan
~miku-chan-love
~RaikuHoshigami
*SachiShirakawa
~Tastytunes2000
*Xoriu
~YamiSweet

Responsible Rippers/Modders:

*MMDMiko
~StealthLazarusOfNod
~Valforwing
Add a Comment:
 
:iconmary34:
mary34 Featured By Owner Edited Mar 12, 2015  Hobbyist Digital Artist
"There's also one more type of rip I think that is worth discussing. These would be the rips of Miku and other Vocaloids from current game products. Opinion is going to be divided on this, but this is my POV. I don't support ripping models from concurrent products as I think its harmful to the copyright owners as well as the MMD community. If someone likes those models that much, they can and should go buy the game. There are plenty of excellent legitimate model choices for Miku, Rin, Neru and the others already available."

Not to mention, Character models from PD, while look nice in their home enviroment (a.k.a. the original games), they look and function like low resolution N64 game graphics in MMD. Literally every other popular MMD model has better res than that (yes, even Animasa)

I do have a grand total of two Project Diva rips, the Stage and Glass Micorpone from Romeo and Cinderella, but that's because I couldn't find a good quality alternative. (The moment I do, I'll probably delete them from my hard drive), but I generally try to stay away from character rips, as indeed there are many great an legit alternative out there for them. I do have model edits based on pre existing MMD models in outfits based on the PD modules, not too much of those either. (Thought that's because most edits I have encountered with of that kind tend to be quite glichy.)
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 12, 2015
Totally agree. Shouldn't be ripping off concurrent products, but then a good portion of the 'Overseas' MMDC had no moral scruples.
Reply
:iconmary34:
mary34 Featured By Owner Mar 12, 2015  Hobbyist Digital Artist
Yeah, sad but true.
But thankfully respectfull creators are at least not nonexistent. :)
Reply
:iconsushi-kittie:
Sushi-Kittie Featured By Owner Aug 15, 2014  Hobbyist General Artist
Actually I myself informed SEGA about the ripping of PD and PDF and they didn't seem to care when they replied. Just said to not use for maligned things, commercial, etc
Reply
:icontrackdancer:
Trackdancer Featured By Owner Aug 16, 2014
That's VERY interesting that they did that, but it makes sense.
Reply
:icondondeloro:
DonDeloro Featured By Owner Apr 2, 2014
Xoriu is back on DAAzurill 
Reply
:icontrackdancer:
Trackdancer Featured By Owner Apr 15, 2014
Indeed she is. :)
Reply
:icondondeloro:
DonDeloro Featured By Owner Apr 15, 2014
You've probably not looked in your comments for a long time.
But I have watched with much interest in your gallery.
You're doing a really good job.
Very great interest I have always dance and camera motion (Alice + Gumi in Concert).
If I may I contact you again via Note.
You're already long since under my favorites.
Yes and for Xoriu the same applies.

Happy Easter for you


PS: I also have a beautiful video made ​​with AliceMushroomBear- Thanku 
Reply
:icontrackdancer:
Trackdancer Featured By Owner Apr 18, 2014
Feel free to note me if you wish to take a discussion into a more private arena. I have no problems with that practice.
Reply
:iconbubblybunnybash:
BubblyBunnyBash Featured By Owner Nov 21, 2013  Hobbyist General Artist
I am slowly on my way to beginning to work on my own models. What I'd like to do, first, however, is get some basic models set up with pre-made resources so that I can actually see how it may look in the end when I'm done. *sigh* I have a long way to go if i want to make the entire thing from scratch.. In order for them to make a proper debut, though, I plan to have them dance to songs already made as I don't entirely know how to compose from scratch yet and haven't made their voices... q n q;;
Reply
:iconmichi-k:
Michi-K Featured By Owner Aug 30, 2013  Student Artist
I don't ever use ripped models. The only time that I even load up a ripped model is to see the details so that I can make a replica of it in meta.
I mean, some are okay but people tend to forget to read the creator's rules. For example, most ts3 mods forbid people to distribute and edit their stuff.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Aug 30, 2013
It's a tough area. My current personal stance is not to support/use models from "current" games, but I'm a little bit more receptive to models from games that are no longer sold. In those instances, in some ways, the rippers I feel are more like preservationist and extending the "shelf-life" of models that would otherwise never been seen again after their time in the spotlight.
Reply
:icontwinkletwinklenova11:
TwinkleTwinkleNova11 Featured By Owner Jun 24, 2013
Interesting article and now, thanks to you, I now have a few people to keep an eye on. :D

It's a shame that :iconsachishirakawa:'s stages are no longer available for download. I really like her stages.

I have used plenty of rips in my deviations, mostly because the majority of MMD models I download come from dA. I rarely can go to a few Japanese Websites due to my wifi. Not to mention, I rarely download anything at all. I have a bad habit of re-using old materials, again and again, I guess.(To be quite honest, I find myself using Animasa and LAT models a lot) I definitely need to use some more original models and other datas. :XD:

However, while I do agree with most of the points you've shown, I don't really think it's the people's fault that original content creators are ignored. Most of the people who use MMD simply are having fun so I don't think they put in much thought or are aware of what they are doing. Like you said, people just go to the place where they can easily get what they need. I've only been in the MMDC for a while, but I've already seen quite a lot of young MMD users, so that may also be a factor. Just putting my opinion out there.

However, I do agree that original content makers should be at least recognized, because they put lots of effort into their models and you're right, it's a long learning curve and can be really frustrating at times. I've definitely learned that.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
I miss seeing :iconsachishirakawa:'s work too. A lot of it is very nice.

I use rips too on occasions (accessories and scenery items) as sometimes it's unavoidable. But as a general rule, I won't download ripped figure models. I feel that's just plain wrong.

Some people on DA are getting more skilled so I've been looking into a lot more DA edits lately. There was a point when I avoided these entirely due to some of the reasons already outlined or there were quality issues.
Reply
:icontwinkletwinklenova11:
TwinkleTwinkleNova11 Featured By Owner Jun 24, 2013
Yeah, I've used quite a few 3DCG rips for making edits for a few special occasions and as stages quite a few times. I've downloaded plenty of ripped models from :iconvalforwing::iconsky-commander: and :iconstealthlazarusofnod:. I even used them in a few animations, because I really like them and some of them are like you said, really old and I enjoy using a few of those nostalgic models that can't be found anywhere else.

Yes, some edits does have a few quality issues but I usually counter-acted those with a few tricks of the camera. There are some really nice edits out there and although, they are not entirely made from scratch(and they appear better than some original models I did :XD: ) I still see lots of effort in them. However, I've rarely used them. Don't have a reason why I don't use them though. I just tend to stick to something a lot, I guess. I should probably use them more, as well.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
Yes, some edits does have a few quality issues but I usually counter-acted those with a few tricks of the camera.

Point being is that you should not need to resort to camera tricks. There are plenty of edits now which are, qualitywise, as good as original works. Some as you've pointed out are perhaps even better.
Reply
:icontwinkletwinklenova11:
TwinkleTwinkleNova11 Featured By Owner Jun 24, 2013
True, but there are edits thate are unique in some way that makes me use them, despite the glitches.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
You're much more forgiving of sloppy modeling than I am. For me, if it doesn't work as intended .... >>> recycle bin. There are plenty of good quality edits around to not have to deal with ones that were sloppy done.
Reply
:icontwinkletwinklenova11:
TwinkleTwinkleNova11 Featured By Owner Jun 24, 2013
Haha, my grandfather always tells me that I'm too nice to be a man. Can't actually argue with him on that either. :XD:

I wouldn't actually call them sloppy because I'm pretty sure that in the creator's perspective, they ate certain that they have put in all their effort, if not an acceptable amount of effort on that edit. Otherwise, there would not be a reason to offer them as download. If a model is, like you said, "sloppy", I just blame inexperience. No one man is perfect, and given enough patience, I think he could actually make some decent works.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
I will disagree with that to a point. There are models out there that should not have been released in their current state as even the authors themselves acknowledge that there are issues. "Inexperience" is no excuse for sloppiness.

"Perfection" is a perceived value. I'm not expecting that every model or edit be "perfect", but the ones with the most basic flaws, such as unassigned or duplicated physics, should not have been released until these fundamentals are fixed. When was the last time you saw a Japanese made model or edit with flaky physics?

Bugs are acceptable, everyone makes mistakes, but if you don't even take the steps to correct the most basic bugs or don't know how to do it, you really have no business offering models for download. But that's just my opinion.
Reply
(1 Reply)
:icongjyyngii:
GJYYNGII Featured By Owner Jun 9, 2013   Digital Artist
I can't believe that :iconmmdmiko:'s account is deactivated...
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 9, 2013
I did not know that ... maybe he moved to another account?
Reply
:iconharuhi-chan4ever:
Haruhi-chan4ever Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
Hmm you put out a good argument. I have been a ripper for 2 years i think xD but there have been many more rippers lately that mostly post I ripped this note if you want a un rigged download. Due to this game companies have been catching on a lot and encrypting their game files take for example Project Diva F. Most of the time I just post pics with the cos I rarely finish a model to perfection lol but I only make a download if its a fully finished model. But i guess game companies don't like the fact that model rips are so easily downloadable now so eventually we wont be able to due to encryption but threes always a way to decrypt things xD but back to the point the only reason I rip is that I can not make a model from scratch (and i love the characters in game lol). I can rig add physics make facials everything but I can not go about making a model in meta from scratch I find it hard lol but I think now many people see it is omg a model rip, must get it to show off to people and I think if that mentality continues we will eventually not be able to rip from games. What are your thoughts sir? (wow this is a lengthy comment lol)
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 25, 2013
Personally I don't think rippers should circumvent any encryption protection on game models. That's not a good idea just from the perspective of the DMCA legislation.

I also, personally have issues with the distribution of rips. I think it's wrong. Now like I said, I do use rips, but increasingly, I am removing ripped models from my collection and, honestly, at some point in the not too distant future, I will be removing all rips from my HD.

I don't really have an issue with people ripping a model from a game they bought to study it or appreciate it more in their own way; including showing the model in pictures publicly. However, as with the spate of DT and PV models I've seen recently being offered for download, especially given the fact that they are already excellent legal alternatives, I just feel that it's plain wrong.
Reply
:iconxcolachu:
xColaChu Featured By Owner Mar 20, 2013  Student General Artist
holy fucking shiiiiiiiiit
it's a dinosaaaaaaaaur
Jesus Christ
what the fuuuuuuuuuuuuuuuuuuuck
oh my fucking god
fucking dinosaurs
holy shit
what the fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
Reply
:icontsukikou:
Tsukikou Featured By Owner Mar 11, 2013  Student Digital Artist
"There are plenty of excellent legitimate model choices for Miku, Rin, Neru and the others already available. There are no real benefits from adding these types of rips to the list of available models if you really think about it since to be able to use these models, you can just buy the product. These products were made specifically for fans of Vocaloids, so we really shouldn't shaft the developers in this manner. "
Thank
You
People in MMDC act like PD rips are the best thing ever and thats the only choice there is for models, and it bothers me to no end
and A lot of PD rippers tend to like you said "attention whore" their game rips
There is one famous PD ripper (who im not going to name even though its kinda obvious who it is) puts up DL links to PD game rips for like a week, then takes them down and "promises" to put them back up again for people to use and it bothers me so much, and this person has gotten famous because if it (the person seems like a nice person overall, but I don't approve of their antics)
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 11, 2013
PD and DT models are attractive but that's because they were designed to appeal to a broad market. Still they are proprietary models and should be treated as such. Like we all know not to distribute or edit Windows100% models right? Well PD and DT models are actually the same thing ... right?
Reply
:icontsukikou:
Tsukikou Featured By Owner Mar 11, 2013  Student Digital Artist
Basically, you have to pay for the game, so if you redistribute the models, its like giving out models that cost money (like how 3D custom girl doesn't want their models you have to get with money ripped out from and given out, but the free models are fine)
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 11, 2013
I do not support the wholesale stealing of models from commercial product such as with the PD and DT models. That's just plain wrong in so many ways.
Reply
:icontsukikou:
Tsukikou Featured By Owner Mar 11, 2013  Student Digital Artist
i agree
Reply
:iconvalforwing:
Valforwing Featured By Owner Mar 10, 2013
lol
the t-rex is....partially modded.
how do i explain....
oh the mesh the model itself is from the game
but the texture the skin of the model is modded.
this way of rigging is very effective because you only have to rig the model once, and you can just swap out the textures to make new models. it cuts alot of working time. unfortunatly the textures for the trex have to me edited in photoshop for the teeth to properly show up.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 11, 2013
I really do like that T-Rex model especially since I am a big fan of dinosaurs in general. I've noticed that about the teeth on the model so I try to hide the flaw when I set up the poses and camera angles; other than that, it's a really nice model.
Reply
:iconvalforwing:
Valforwing Featured By Owner Mar 11, 2013
yeah it's because the teeth texture are missing transparencty.

I've got four other trex models in the works 1 is original and the other three are from Turok.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 11, 2013
Will look forward to seeing them. :)
Reply
:iconzerommd:
ZeroMMD Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
Grats on journal portal, btw
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 10, 2013
You know, I only just figured out what a "journal portal" is ... well thanks ... :)
Reply
:iconzerommd:
ZeroMMD Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
np
Reply
:iconplumbunnies:
plumbunnies Featured By Owner Mar 10, 2013  Student General Artist
For the record, I'm a PRO remixing FULL OUT. I am totally a-okay for people if they want to use any stuff that I would create and such as long as there is credit. Doesn't matter the type of art that I create. However, if a fellow artist disagree with me here, they have the right to create rules and as long as those rules stay in place, they need to be followed and the rippers/remixers/what have you, has to follow those rules and move on to user work from people that are ok with remixing.

How I see it though is that I, the artist, did my work and even selling it and everything. The remix artist did their work and if they want to sell that work (understand, this is like...making a collage and selling that collage), they should be allowed to do that too. Even if they don't sell it, the combination in itself is enough to consider it an art. I consider the work that was used to create an art more than the ownership of that art.

However, like I said...if anyone disagrees, their rules stand. However, I don't want like a company telling me what I can and cannot do in legalise. I want them to tell me as if they're talking to another regular person. And it is really down to scenario on who I'd rather listen to. A company like Valve, I would take it because it was the work of the entire company making it unless individual artists do have their say and ownership of what they worked upon. However, if it is a Record Company and the song is credited to a particular music artist, then I'd rather hear from the artist over the Record Company.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 10, 2013
I LIKE YOU ATTITUDE :)

... and you've raised some very very good points. Not going to comment much on the first two paragraphs as essentially we're of the same mind. Of note is the credit thing, like seriously good luck with that one as in my experience I have a really poor record of MMDers properly crediting me for my work.

Your stance with the companies/corporations I really like, and in general, I tend to think along the same lines. You did touch on a sensitive issues as regards to the entertainment industry corporations. I feel they have in essence hijacked the existing copyright legislation and are essentially using them not so much to defeat piracy as they define it, but to stifle free expression as well as to push forward their self-serving business agendas. The rights of the musicians that they claim to be protecting, I suspect, don't really factor much into their overall thinking.
Reply
:iconplumbunnies:
plumbunnies Featured By Owner Mar 10, 2013  Student General Artist
Yeah, I expect issues with crediting. Always credit and find ways to credit though, is my policy. It will take a long time but best this in letting them know.

Yeah. First of all, they are the biggest hypocrites when it comes to remixing. We are taught to always create 100% original works which is a-ok but then look at the entertainment industry...they remix ALL THE TIME. They problem is that they make it that they are the only one that they can remix their work. Logically, it makes sense for remixing their own work since it is their work so they do have the right first and foremost but the problem is that they completely abuse it to try to make a buck. To add to it, if they remix something that isn't theirs, the original creator can't help but shrug because they are such a large company, it is always their way that is law.

As for the music artist, they really don't get all that much money through CDs and online stores. It is really their concerts...where the most dedicated fans come to see. It is really down to the fans that matters. Sure, reach as many people you can AT FIRST but then focus on the people that cares the most.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 10, 2013
Once again thanks for the insightful post - you've raised an extremely interesting point about the remixing within the music industry; I didn't know about that at all, thanks for the info.
Reply
:iconplumbunnies:
plumbunnies Featured By Owner Mar 11, 2013  Student General Artist
No problem. Pretty much my Must Watch are the documentaries, RiP! A Remix Manifesto by Brett Gaylor and Everything is a Remix by Kirby Ferguson.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 11, 2013
Thanks for those titles, I'll see if I can dig those up next time I have a chance. Take care.
Reply
:iconplumbunnies:
plumbunnies Featured By Owner Mar 11, 2013  Student General Artist
You too!

Oh, one you can get it on hulu for free and the other is a short webseries.

Enjoy and take care!
Reply
:iconkukla-factory:
Kukla-Factory Featured By Owner Mar 10, 2013  Student Digital Artist
This. Is. Pure. Genius.

And it also relates with other posing softwares that uses ripped models too.

Thanks for writing this.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 10, 2013
Thanks for the kind post, very much appreciated.
Reply
:iconsherberttcat:
SherbertTCat Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
I don't agree with ripping. I use models that I either paid for, or are models that the creators gave away on sites like RuntimeDNA. In both cases, the models meant for use in people's art projects.

Taking models out of a game is just sprite ripping 2.0
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 10, 2013
OK ... going to play "devil's advocate" for a moment. What would you think of a rip that came off a game that's 10 years old, no longer sold and the software company that released the game no longer exists as a business entity?
Reply
:iconsherberttcat:
SherbertTCat Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
I used to be a game designer. Got out of the business well over a decade ago. The company I founded no longer exists. That said, if I saw someone using artwork from one of my games. I would be like "Where do you get off just taking and using that?" I wouldn't accept "I couldn't reach you to ask for your permission, so I went ahead and used it anyway!" as an excuse.

DA's policy on using other people's work in your art can be distilled to: "If you want to use it, you need permission from it's owner. if you cannot get permission, do not use it."
Reply
:icontrackdancer:
Trackdancer Featured By Owner Mar 10, 2013
I used to be in the business too so I can relate to all the points you've raised here but I tend to look at it differently.

There is a synergy between, and I'll use the word "modders" here rather than "rippers", which can be tapped into to the commercial benefit of the software company that owns the copyrights to the product. At least three companies that have leveraged this to advantage that comes to mind are:

Microsoft - who allow and actively encourage modders for games like Dungeon Siege and MS Train Simulator

Blizzard - World of Warcraft III

And the company that created the Galactic Civilization strategy games - sorry I can't remember the name of the company off the top of my head.

When companies are "clever" enough to leverage the creative energies of their fan base, apart from other things, it can lengthen the shelf-lives of their titles way beyond their normal "life expectancy". Once again, take World of Warcraft III, it's over a decade old and is still a perfectly marketable product - and if my memory serves me correctly, it hasn't been updated at all since it's initial launch.

DA's policy, or perhaps rather more correctly their "modus operandis", isn't enforced except when they're faced with a DMCA order. Which actually is something that I support. The reason for this is that this keeps them away from the sensitive area of having to decide what is and what isn't acceptable and engaging in activities that could possibly be construed as censorship.

But like I said, I really do understand where you're coming from, and your POV is absolutely valid and views like yours absolutely do need to be factored into the equation.

Thanks for your post, I really do appreciate it and it was very well put across.
Reply
Add a Comment:
 
×

:icontrackdancer: More from Trackdancer


Featured in Collections

Journals by SavageFrog

Journal Entries and Literature by Link-Pikachu


More from DeviantArt



Details

Submitted on
March 8, 2013
Submitted with
Sta.sh Writer
Link
Thumb

Stats

Views
13,656 (9 today)
Favourites
56 (who?)
Comments
162
×