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MMD Tutorial PMD to PMX Conversion by Trackdancer MMD Tutorial PMD to PMX Conversion by Trackdancer
A simple introduction on converting PMD models to PMX standard. Also serves as a general overview of some of the materials handling controls available in the PMD Editor when in PMX editing mode.
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:iconflareon-10000degrees:
THAT MENU IS *NOT* PRESENT IN MY PMD VIEW!!!!!!!!!!!!!!!!!!!!!!!! THIS TUTORIAL IS *FAKE*!!!!!!!!!!!!!!!!!!
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:icontrackdancer:
Trackdancer Featured By Owner Jan 18, 2015
Pssst ... it's usually not a good idea to show your own ignorance in public, just saying.  ;)
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:iconlekokiri:
LeKokiri Featured By Owner Aug 4, 2014  Professional
Oh thanks !!
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:iconnastylemon:
NastyLemon Featured By Owner Jun 15, 2014
I Have a question you possibly know how to make this expression where some part of the model vanish?
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:icontrackdancer:
Trackdancer Featured By Owner Jun 15, 2014
Yep I use the 'vanishing trick' quite a bit. Probably needs a tutorial to explain, but the principle is fairly simple.
Reply
:iconnastylemon:
NastyLemon Featured By Owner Jun 15, 2014
Ah i see, i would so love you, if perhaps you could make a tutorial, because you see i'm a beginner on MMD.
I do know a few things about PMD & PMX, though this one for me is kinda new.
I've seen this PMX slider on a TDA model before and i really wanted to do that, because i has a model that has a glitch hand, because there's two hands on the same spot.
''the original hand and a glove (Which is the same hand but textured lol). 
So, i don't wanna resize it neither make a model separately with the glove or vice versa.. 
That's why i wanted to use this slider, it would be like very helpfull..

I hope you can understand me, because my english is very poor and my grammar is terrible lol.
But thanks in advance if you do make a tutorial.. :iconmoesmileplz:

Also, could you do as well an tutorial about how to texture Pmx models?...
Like making they all cute like, uhmm... :iconlunassis:'s Cookie models?.
Reply
:iconkagaminerin300:
kagaminerin300 Featured By Owner Nov 10, 2013  Hobbyist Artist
what version of pmd do you use? and where can i get it?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Nov 10, 2013
I use two versions of the PMD Editor:

PMD (English) version 0.0.6.3 which is really a bit dated and cannot handle large files and PMX format models.

PMD version 0.1.3.9 which is the most current 32-bit application for editing PMD/PMX/x file models. This is the version I use the most, but it only comes in Japanese.

These programs are pretty popular. You should be able to find links to download these applications by using Google search or the DA search box.
Reply
:iconkagaminerin300:
kagaminerin300 Featured By Owner Nov 29, 2013  Hobbyist Artist
okay i have those two also but my japanese on doesnt work with .pmx files for some reason.
Reply
:iconmiku2002:
Miku2002 Featured By Owner Jun 24, 2013  Hobbyist Digital Artist
When I load a motion for .pmx model it won't move and I've got the newest MMD too.
Any help?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
Sorry, you haven't given me enough information for me to give you an intelligent response.
Reply
:iconmiku2002:
Miku2002 Featured By Owner Jun 24, 2013  Hobbyist Digital Artist
What I mean is that .pmx should work like .pmd files but when I load a motion for a .pmx files it just stand still like statue
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
I have never heard of something like this happening, but I have a rough idea what might the roots causes might be and it's probably hardware related. This is not something I can help you with as I can't physically access your computer. You will need someone who can to fix the problem.
Reply
:iconmiku2002:
Miku2002 Featured By Owner Jun 24, 2013  Hobbyist Digital Artist
Besides when I open them the model name is Null_00
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:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
There is a tutorial on fixing this problem in my Tutorials gallery.
Reply
:iconmiku2002:
Miku2002 Featured By Owner Jun 24, 2013  Hobbyist Digital Artist
Well I tried but there's nothing show up in the box that have the translated version of the bone name
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:icontrackdancer:
Trackdancer Featured By Owner Jun 24, 2013
Read this: [link]
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(1 Reply)
:iconpinkstardustsweet:
Pinkstardustsweet Featured By Owner Jun 5, 2013  Student Traditional Artist
I can't do it cause I dont have that fourth box I got limited English pmd editor!
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 5, 2013
The English language PMD editor cannot edit PMX files.
Reply
:iconpinkstardustsweet:
Pinkstardustsweet Featured By Owner Jun 5, 2013  Student Traditional Artist
wait nvm I jsut needded to zoom in on this page
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:iconpinkstardustsweet:
Pinkstardustsweet Featured By Owner Jun 5, 2013  Student Traditional Artist
when I download it and put it on paint i can't read it!
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:icontrackdancer:
Trackdancer Featured By Owner Jun 5, 2013
Paint cannot open .png files. Use the picture viewer application or your browser.
Reply
:iconakiranoku:
AKIRANOKU Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
hhhmmmm do you have any idea how to do it the way aroun ? pmx to pmd?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 9, 2013
Mostly you cannot do it the other way around because you can't really downgrade a PMX model. You can do it manually if you know what you're doing, but it's a big hassle.
Reply
:iconakiranoku:
AKIRANOKU Featured By Owner Feb 9, 2013  Hobbyist Digital Artist
ok then :) its because i cant open pmx editor i have to fix a model its format is pmx
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 9, 2013
PMD version 1.3.8 and up will open PMX model files for editing. That's what I use.
Reply
:iconpikachus-da-best69:
pikachus-da-best69 Featured By Owner Dec 26, 2012  Hobbyist General Artist
umm i have the pmd editor 0138 and it dosent open it comes up saying it couldnt load file or assembly do you know whats happening????
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 26, 2012
Sounds like you have not installed the software correctly. There are tutorials around on how it should be installed, just search for one of them. You're probably missing one or more of the three other components required to successfully run the application.
Reply
:iconpikachus-da-best69:
pikachus-da-best69 Featured By Owner Dec 26, 2012  Hobbyist General Artist
yeah i kinda am confused because ive been successfuly using the English translated one so im kinda lost i have all of the things needed
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:icontrackdancer:
Trackdancer Featured By Owner Dec 26, 2012
If the English translated one works, version 0.1.3.8 should also work as they require the same components. Something, else is going on. Maybe you're just clicking on the wrong controls. Can't tell when I can't see what's going on.
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:iconpikachus-da-best69:
pikachus-da-best69 Featured By Owner Dec 26, 2012  Hobbyist General Artist
ok thanks for the help
Reply
:icongm34:
GM34 Featured By Owner Dec 23, 2012  Hobbyist General Artist
Which is better? PMD or PMX ?
I can't edit PMX and have only heard about trouble with leg bones with the PMX models.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 23, 2012
You can edit PMX models using the PMD editor (I do).

Which is better? I have don't have the exact technical information on hand to answer that question definitively; but I do have, from working with both formats, the impression that the PMX format has an upper hand in some areas. Also, in some ways, PMX models are actually a little easier to work with once you get the models inside MMD.

Certainly, the PMX format allows for more information about the model to be held in the model's data file.
Reply
:icongm34:
GM34 Featured By Owner Dec 24, 2012  Hobbyist General Artist
I have been using the PMD Slim

PMD 139 is in Japanese I think this opens PMX. Could holding more information about a model lead to I having more Lag when in use in MMD?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 24, 2012
Could holding more information about a model lead to I having more Lag when in use in MMD?

Model efficiency is affected by:

1. the number of polygons a model has.
2. the size and number of texture files used.
3. the scope of transparencies used on the model.
4. rather more specific to MMD: the complexities of the physics computations needed by the model.

The size of the model file isn't such a big factor with a decent system. Most of it is just data which is only accessed when needed (but does need to reside in memory).

PMD 0.1.3.8 and up will open/save PMX files.
Reply
:icongm34:
GM34 Featured By Owner Dec 24, 2012  Hobbyist General Artist
Noted!
I have 1 model (base)that operates @
26fps when set to 30. She is the workhorse to the timing of motion to sound. Similar (base) models operate
down to 14fps.

Got PMD 139 running now :D
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 24, 2012
30 fps should be fine for most applications. I do believe that YouTube only supports 30 fps max., though I might be corrected on this point.
Reply
:iconzx2011:
zx2011 Featured By Owner Dec 21, 2012  Hobbyist General Artist
QAQ why I didn't see this? ||OTL

Faved for future study :thumbsup:
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 21, 2012
Thanks for the comment.
Reply
:iconlarkal:
larkal Featured By Owner Dec 11, 2012
Where do you get the PMX editor? When I try looking for it I just get the PMD editor.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 11, 2012
The PMD editor is also the PMX editor. It's the same program.
Reply
:iconkas97:
Kas97 Featured By Owner Dec 13, 2012  Hobbyist General Artist
Actually, there's a standalone version of PMXEditor. From what I can say, it supports PMX format fully (compatible with PMX format version 2.1), with many external features for specially editing PMX models. It only works on 64bit versions of Windows, unfortunately; the explanation given was only 64bit OSs can ensure the requirement for modifying PMX models. There's also a 32bit version, but the author said it's just a test a might not function properly like the 64bit version.
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:icontrackdancer:
Trackdancer Featured By Owner Dec 13, 2012
Thank you for the information - good reference :)
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:iconlarkal:
larkal Featured By Owner Dec 11, 2012
Ok, I was looking for the wrong thing, thank you for this and other things I've asked for your help on.
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:icontrackdancer:
Trackdancer Featured By Owner Dec 11, 2012
YW :)
Reply
:iconlarkal:
larkal Featured By Owner Dec 12, 2012
But I've run into something weird, when I converted the Neru model like the tutorial says, I tested it with a motion I made from the sample files that come with MMD and the joints started bending in weird ways, is the same thing true for you or did I mess up somewhere?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 12, 2012
Mine version is fine - you didn't mess up; it's a glitch that sometimes happens with this type of conversion, most likely caused by the version of PMD you're using.

There is a fix for this. There's a tutorial on fixing the IK bones for converted PMX models somewhere here on DA. If you can locate it, it'll tell you to go around fixing this. My usual link reference is down at the moment so I can't give you the link, so unfortunately you will have to find it yourself.
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:iconlarkal:
larkal Featured By Owner Dec 12, 2012
Thank you for your help again, maybe for your next tutorial you can explain about sph files, what they do, and how to make them. Because I've seen them in the files for models and accessories and I'm sure I'm not the only one that wonders about them.
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:icontrackdancer:
Trackdancer Featured By Owner Dec 12, 2012
Yeah, I was thinking about making a tutorial on sphere maps especially since the ones available are ... hmmmm, how should I say this ... "not accurate".
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