Ah i see, i would so love you, if perhaps you could make a tutorial, because you see i'm a beginner on MMD. I do know a few things about PMD & PMX, though this one for me is kinda new. I've seen this PMX slider on a TDA model before and i really wanted to do that, because i has a model that has a glitch hand, because there's two hands on the same spot. ''the original hand and a glove (Which is the same hand but textured lol). So, i don't wanna resize it neither make a model separately with the glove or vice versa.. That's why i wanted to use this slider, it would be like very helpfull..
I hope you can understand me, because my english is very poor and my grammar is terrible lol. But thanks in advance if you do make a tutorial..
Also, could you do as well an tutorial about how to texture Pmx models?... Like making they all cute like, uhmm... 's Cookie models?.
I have never heard of something like this happening, but I have a rough idea what might the roots causes might be and it's probably hardware related. This is not something I can help you with as I can't physically access your computer. You will need someone who can to fix the problem.
Sounds like you have not installed the software correctly. There are tutorials around on how it should be installed, just search for one of them. You're probably missing one or more of the three other components required to successfully run the application.
If the English translated one works, version 0.1.3.8 should also work as they require the same components. Something, else is going on. Maybe you're just clicking on the wrong controls. Can't tell when I can't see what's going on.
You can edit PMX models using the PMD editor (I do).
Which is better? I have don't have the exact technical information on hand to answer that question definitively; but I do have, from working with both formats, the impression that the PMX format has an upper hand in some areas. Also, in some ways, PMX models are actually a little easier to work with once you get the models inside MMD.
Certainly, the PMX format allows for more information about the model to be held in the model's data file.
Could holding more information about a model lead to I having more Lag when in use in MMD?
Model efficiency is affected by:
1. the number of polygons a model has. 2. the size and number of texture files used. 3. the scope of transparencies used on the model. 4. rather more specific to MMD: the complexities of the physics computations needed by the model.
The size of the model file isn't such a big factor with a decent system. Most of it is just data which is only accessed when needed (but does need to reside in memory).
Actually, there's a standalone version of PMXEditor. From what I can say, it supports PMX format fully (compatible with PMX format version 2.1), with many external features for specially editing PMX models. It only works on 64bit versions of Windows, unfortunately; the explanation given was only 64bit OSs can ensure the requirement for modifying PMX models. There's also a 32bit version, but the author said it's just a test a might not function properly like the 64bit version.
But I've run into something weird, when I converted the Neru model like the tutorial says, I tested it with a motion I made from the sample files that come with MMD and the joints started bending in weird ways, is the same thing true for you or did I mess up somewhere?
Mine version is fine - you didn't mess up; it's a glitch that sometimes happens with this type of conversion, most likely caused by the version of PMD you're using.
There is a fix for this. There's a tutorial on fixing the IK bones for converted PMX models somewhere here on DA. If you can locate it, it'll tell you to go around fixing this. My usual link reference is down at the moment so I can't give you the link, so unfortunately you will have to find it yourself.
Thank you for your help again, maybe for your next tutorial you can explain about sph files, what they do, and how to make them. Because I've seen them in the files for models and accessories and I'm sure I'm not the only one that wonders about them.