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MMD/PMD Tutorial - Adding Attachment Points by Trackdancer MMD/PMD Tutorial - Adding Attachment Points by Trackdancer
Here's a trick borrowed from MMORPG models on how to easily attach objects to a MMD model (usually the hands). It makes holding x.file models of guns, bags, microphones, and other objects that can be held in the hands a breeze. You will no longer need dummy bones to do this and the attached/held object moves with the hands.

You can extend the procedure by adding additional attachment points for carrying (for example) a backpack or sword across the back.

Hope this helps. If you have questions please leave a note in the comments below.

CREDITS


Miku and leeks are the default models located in their respective directories of your MMD folder.
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:iconmikumikumadness:
MikuMikuMadness Featured By Owner Sep 29, 2013
Oooooh
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:iconmadnimrod:
MadNimrod Featured By Owner Jul 12, 2013
I'll practice.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jul 12, 2013
Would have been nice to have a plugin to do this ... sigh
Reply
:iconmadnimrod:
MadNimrod Featured By Owner Jul 12, 2013
indeed.
Reply
:iconkisamelover34:
kisamelover34 Featured By Owner Jun 10, 2013  Student General Artist
How do you attach the hair's head-bone to the head's head-bone?
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:icontrackdancer:
Trackdancer Featured By Owner Jun 10, 2013
Easiest way for you to understand this is to examine one of the default models in the PMD editor.
Reply
:iconhaddydrow:
haddyDrow Featured By Owner Feb 12, 2013
Nice! can you attach two bones to an X file like this? like a very long microphone?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 12, 2013
You only need to attach it to one point on the performing model. Attaching it to two points is too much of a hassle.
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:iconhaddydrow:
haddyDrow Featured By Owner Feb 13, 2013
Is it possible, though?
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:icontrackdancer:
Trackdancer Featured By Owner Feb 13, 2013
Ignore my previous post - actually it isn't possible as the x.file only has one attachment point.
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