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MMD/PMD Tutorial - Adding Attachment Points by Trackdancer MMD/PMD Tutorial - Adding Attachment Points by Trackdancer
Here's a trick borrowed from MMORPG models on how to easily attach objects to a MMD model (usually the hands). It makes holding x.file models of guns, bags, microphones, and other objects that can be held in the hands a breeze. You will no longer need dummy bones to do this and the attached/held object moves with the hands.

You can extend the procedure by adding additional attachment points for carrying (for example) a backpack or sword across the back.

Hope this helps. If you have questions please leave a note in the comments below.

CREDITS


Miku and leeks are the default models located in their respective directories of your MMD folder.
Add a Comment:
 
:iconantopolis:
Antopolis Featured By Owner Feb 19, 2015  Student Digital Artist
Someone here speaks Spanish to explain to me xD
Reply
:iconprettyskitty16:
PrettySkitty16 Featured By Owner Jan 29, 2015  Student General Artist
I am trying to attach hair. but it won't do it.
So what can I do >_<
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:icontrackdancer:
Trackdancer Featured By Owner Jan 29, 2015
Sorry, this is not the forum for this sort of question.
Reply
:iconjujubean6511:
jujubean6511 Featured By Owner Jan 25, 2015
OMG YES!! Lifesaving technique
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jan 25, 2015
Yeah, big time. :)
Reply
:iconstephanieijares:
StephanieIjares Featured By Owner Dec 18, 2014  Student Photographer
How do you move the bones exactly? I cant position it on the palm. I tried using the control panel but it wont move. 
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 20, 2014
Make sure that the "B" button across the top of the PMDView interface is depressed.
Reply
:iconstephanieijares:
StephanieIjares Featured By Owner Dec 20, 2014  Student Photographer
Oh okay I got it! If I have other problems I'll just ask you some other time because I'm kinda busy
Reply
:iconmikumikumadness:
MikuMikuMadness Featured By Owner Sep 29, 2013
Oooooh
Reply
:iconmadnimrod:
MadNimrod Featured By Owner Jul 12, 2013
I'll practice.
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jul 12, 2013
Would have been nice to have a plugin to do this ... sigh
Reply
:iconmadnimrod:
MadNimrod Featured By Owner Jul 12, 2013
indeed.
Reply
:iconkisamelover34:
kisamelover34 Featured By Owner Jun 10, 2013  Student General Artist
How do you attach the hair's head-bone to the head's head-bone?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Jun 10, 2013
Easiest way for you to understand this is to examine one of the default models in the PMD editor.
Reply
:iconhaddydrow:
haddyDrow Featured By Owner Feb 12, 2013
Nice! can you attach two bones to an X file like this? like a very long microphone?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 12, 2013
You only need to attach it to one point on the performing model. Attaching it to two points is too much of a hassle.
Reply
:iconhaddydrow:
haddyDrow Featured By Owner Feb 13, 2013
Is it possible, though?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 13, 2013
Ignore my previous post - actually it isn't possible as the x.file only has one attachment point.
Reply
:iconhaddydrow:
haddyDrow Featured By Owner Feb 13, 2013
Why would I want to do it? to make things much better looking than they are in second 16 and forward. [link]
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 13, 2013
Maybe you need to just use a PMD model to do something like that perhaps ... (?)
Reply
:iconhaddydrow:
haddyDrow Featured By Owner Feb 15, 2013
Can I attach it to two points with a PMD model? I know how to make models from scratch and make sliders and stuff, but I haven't found the solution for this...
Reply
:icontrackdancer:
Trackdancer Featured By Owner Feb 15, 2013
I have no idea why you should want to do this. Whether it's a mic, 2 hand sword, broom or whatever else that needs to be held in 2 hands, there's only one attachment point. The attachment point doesn't even need to be in the hands. For example, a guitar benefits from an attachment point at waist level associated with one of the torso bones.

Regardless, the program only allows the x.file to be registered to a single bone, so your question at best is academic. And even if it was possible, why would you want to do it? Working with a single attachment point makes the process so much easier.

Vocaloids don't really hold things. Things are just associated with them. You could even associate their entire environment to them (if it made sense to do that). You have to think this process through in this light rather than seeing it from our perspective of actually really having to hold something in order to carry it.
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(1 Reply)
:icontrackdancer:
Trackdancer Featured By Owner Feb 13, 2013
Yes it is, but why would you want to do this? It makes no sense to do it logically.
Reply
:iconsenichi-toma:
senichi-toma Featured By Owner Dec 10, 2012
excuse me, im a pmd noobie and i was wondering if there was a way to combined mesh pieces, like if i wanted to combine MA4 with MA5 or something? is that possible?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 10, 2012
Yes there is. It's done under the materials tab.

1/. Make sure that the 2 materials that are to be combined are next to each other on the list. So for example MA4 is on top of MA5.
2/. Highlight the material at the bottom. So in this example select MA5.
3/. Right click on the material name on the list and choose the BIND materials option (CTRL-J). Confirm the bind in the dialog that pops up.

That's all there is to it. Note that MA5 binds into MA4 (or was it the other way around - anyway the dialog tells you).
Reply
:iconsenichi-toma:
senichi-toma Featured By Owner Dec 10, 2012
THANK YOU!^^ i was surprised it was so simple :I welp i guess :iconthemoreyouknowplz: moment for me. thanks again
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 10, 2012
YW
Reply
:iconwaltervd:
Waltervd Featured By Owner Dec 3, 2012  Hobbyist Digital Artist
to mirror the bone in one hand to the other its also possible to ( select the bones -> go to the bone tab in pmd view -> click create mirror ) and evoila you have a bone in a exact mirror to the other (dont forget to give it a parent since it doenst do that part) (and why this is handy if the model has 2 objects in each hand you can mirror the bone position to the other instead of doing the same thing twice :P )
Reply
:icontrackdancer:
Trackdancer Featured By Owner Dec 3, 2012
Yep, this definitely works too. Thanks for the post.
Reply
:iconwaltervd:
Waltervd Featured By Owner Dec 4, 2012  Hobbyist Digital Artist
Np
Reply
:iconmiamourmeow:
MiAmourMeow Featured By Owner Oct 5, 2012  Hobbyist General Artist
thank you ; w ;
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 5, 2012
YW :)
Reply
:iconmoonwolfyouthotaku:
MoonwolfYouthOtaku Featured By Owner Oct 5, 2012  Hobbyist Digital Artist
Awesome! that is really handy!
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 5, 2012
I can see you like 'puns' ;)
Reply
:iconmoonwolfyouthotaku:
MoonwolfYouthOtaku Featured By Owner Oct 5, 2012  Hobbyist Digital Artist
Yup =)
Reply
:iconreishaterrin:
ReishaTerrin Featured By Owner Oct 5, 2012  Hobbyist General Artist
it doesn't attach to the wrist bone? i did everything as you shower and YAY it workes if i move the Shoulder, Arm, and Elboy area but not the wrist area? did i do it wrong?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 5, 2012
Sounds like its connected to something on the arm - just open it back up in PMD to check that it's associated with the correct bone. Each model lists their bones differently so the left/right wrist bone will be numbered differently. Just make sure that you have the correct number for the wrist bone in the parent box (it'll also show you the parent bone name in Japanese to the right of the box.
Reply
:iconreishaterrin:
ReishaTerrin Featured By Owner Oct 5, 2012  Hobbyist General Artist
Hmm... doesnt seems to fix it... :( boo...
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 5, 2012
Send me the model via your Sta.sh (send the link via a note). It'll probably be easier for me to fix it than to try and explain it.
Reply
:iconthepicpanda:
thepicpanda Featured By Owner Oct 4, 2012
:iconwhooplz: thanks I needed this!
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 4, 2012
You're most welcome.
Reply
:icongm34:
GM34 Featured By Owner Oct 4, 2012  Hobbyist General Artist
I have the first finger in each hand labeled, but this look just to easy.. i have some bones to do...
:D
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 4, 2012
I did this for Super Sonico when I did her Nightstalker pictures - had a real fun time (sarcasm) having to readjust the gun every time I moved her arm (it was a pmd model).

Should have though of it earlier, now she (and the other models I've modified) can hold stuff with ease.
Reply
:icongm34:
GM34 Featured By Owner Oct 4, 2012  Hobbyist General Artist
Well that rock around the clock motion needs 15 models to hold placards, so this would simplify that application for sure.. just awesome!
:D
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 4, 2012
Rock around the clock? Oh ... that would be awesome.
Reply
:icongm34:
GM34 Featured By Owner Oct 4, 2012  Hobbyist General Artist
[link]

here's a sample
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 4, 2012
That wasn't bad at all.
Reply
:icongm34:
GM34 Featured By Owner Oct 4, 2012  Hobbyist General Artist
I would have to mix in Idolmaster guys to complete the needed number :D
Reply
:icontrackdancer:
Trackdancer Featured By Owner Oct 4, 2012
Nothing wrong with that, the guys need some exposure too.
Reply
(1 Reply)
:iconrx31:
RX31 Featured By Owner Oct 3, 2012
That's a good idea. But if you didn't wish to modify the model you could use VAC files instead. You can adjust the scale, position and rotation of the accessory.
Reply
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