Sorry to bother you, but I was wondering if you might know why certain effects such as Curl do not like to render when done as a single frame/still image? I've tried searching for answers and all I can really find are tutorials about how to use Curl and nothing about rendering still images with it. Is there some special trick I'm overlooking?
Why do some of the English side of the MMD community decided to ONLY distribute their work on Discord servers? (Example: JosueMMD13's Discord server) Like are they that paranoid that they have to put it in an echo chamber?
Maybe to some people the Discord service is a more "comfortable" environment?
Personally, my stance is that content creators are free to choose whatever platform they want to distribute their work. You and I might not agree with their choices but it is their right to make that choice.
The main reason is because of people like you, that is impatient, rude, demanding and thinking that we owe you something, Spoiler, N-O. Read it slowly so you can process it.
There's a way to behave in places and also respect exist.
You literally were in other servers spamming to get access and in mine you right away stared wrong, pinning us after Minutes (Not talking of 10 or 20; 5 minutes!) To get access and right away when telling you that your intro was wrong started to insult communities and ridiculing them. That's why 😃 for protect our work of dangerous or people we don't like/ is problematic.
So I've been working with the auto breathing mod for a couple of days now, and the mod for the auto-breathing engine that you download off Bowlroll comes with some vertex morphs that I can't quite figure out. They have names that translate to things like "Fire preset," "cold air preset," "poison fog preset," and even "dragon breath." But each one just...manipulates a single vertex by doing nothing to it and if you open the mod model by itself in PMX there's a single material with only 2 faces assigned to it. The morphs do not appear to do anything obvious (to me, at least) when turned on. I also cannot find any mention of them in the Read Me. Am I just not using these right, or is it basically just bloat-data that I can delete from the model without breaking anything?
Don't delete any of the facials/morphs. They are all functional, some are used by the mod engine itself so removing them will break the mod.
If you are having issues installing the mod onto your model, this video might help:
Okay, I won't remove them. I was just wondering about the vertex morphs, specifically, because they didn't seem to do anything obvious. Thank you.