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Trackdancer
Reality is merely a perception
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MMD Magic Casting Demo by Reimu Hakurei





RECOMMENDED MODEL LINKS CATALOGUE:

Xoriu's blog - a treasure trove of links for Vocaloid model collectors ... citrusmoothie.tumblr.com/





IMPORTANT NOTICE:
DUE TO REAL LIFE CONSTRAINTS I WILL BE ON DEVIANTART FAR LESS OFTEN SO YOU HAVE MY APOLOGIES IF MY RESPONSES TO YOUR MESSAGES ARE DELAYED.
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Miku Holmes - The Kerorin Skeleton Affair by Trackdancer
Miku Holmes - The Kerorin Skeleton Affair

Sometime after school hours in an old industrial building in the outskirts of Kerorin Town.



During the post war period, Kerorin Town saw a rapid period of growth as Japan struggled to rebuild it's economy after the devastations of the Second World War. Thus in the western part of the town there was a once thriving industrial district where small factories were once hives of activity. In modern Japan, however, much of these activities have migrated to other areas so nowadays there are a series of rundown factories which are mainly used for storage or abandoned and neglected.

So, it is here that we find our two intrepid heroines, two high school girls. One with teal hair tied into two long twin tails and another, somewhat odd looking girl with blue hair, reptilian eyes, a pair of wings and a tail. As it turned out, they are private investigators, here amongst these old buildings on behalf of their client.

One of the girls is the famous Vocaloid idol, Miku Hatsune, who insists for the moment to be addressed as 'Holmes'. The other girl is named Ditzy-chan and much to her annoyance is currently being addressed by her compatriot as 'Watson'.


Ditzy-chan : And what are we doing here again Miku? Aren't we supposed to be doing our homework?
Miku : Watson, our homework isn't due until next week so we've got plenty of time.
Ditzy-chan : Stop calling me 'Watson' will you? And FYI, we've got three book reports and a science project to complete by next week, not to mention a half-dozen math worksheets and you still have to learn the lyrics for your next single or have you forgotten?
Miku : Don't worry, I've got this covered. We'll make so much from this case that we'll be able to pay IA to let us copy her homework!
Ditzy-chan : IA-san doesn't allow anyone to copy her homework, and besides what case are you talking about?
Miku : We've got a client that I'm investigating this area for, and she pays well!
Ditzy-chan : Who, Luka? Well at least she's rich.
Miku : Nope.
Ditzy-chan : Meiko? As if she would ever pay us for anything.
Miku : Nope, our client will definitely pay so don't worry about it. Besides this case will be a cakewalk for a brilliant detective like me!
Ditzy-chan : Pray do tell who our 'client' is; as for you being a brilliant at anything, the jury is still out deliberating.
Miku : Oh, it's Haku and she wants us to find her cat. She said she last saw him around here. So this will be really easy especially since we've got the VSDF-01 with us.
Ditzy-chan : HAKU! Haku doesn't pay shit!
Miku : Of course she does. She pays up all the time. I have whole shoebox full of her IOUs. IOUs are money too, you know!
Ditzy-chan : *facepalm* And so in other words we're doing this pro-bono ...
Miku : Yeah, that's because we're 'pros'!
Ditzy-chan : BTW, just so you know, the radar's not picking up any life forms except us. There's no cat around here.
Miku : Oh, he's here alright. That radar won't work around here, there's too much clutter, but we won't need it to find him. Come on, let's check out this place. It looks like it has some neat stuff!
Ditzy-chan : Doesn't Gumi come down here for scraps and stuff for her projects?
Miku : I think so. She and Alice comes here to haul stuff off from around these parts to sell as scrap when they've got no other schemes going.
Ditzy-chan : Oh well, let's start looking for that stupid cat then.
Miku : Tally Ho Watson!
Ditzy-chan : *sigh*

And so the two girls search through the semi-abandoned warehouse for about half-an-hour without finding any cats. They did, however, find and dispatched three of the rather large raccoon dogs which pays well for their fur and meat and as far as Ditzy-chan was concerned, that would adequately compensate for their afternoon's activities.

Ditzy-chan : OK, might as well head back, eat dinner and make a start at our homework. You can sleepover at my place tonight instead of going back to Gekido, if you like ... what are you doing?
Miku : There's something here behind this pile of junk, give me a hand here will you?
Ditzy-chan : We shouldn't be doing stuff like this ... oh whatever ...

So they carefully remove a heap of old pallets and broken wooden crates to find behind the junk a skeleton at the back.

Ditzy-chan : OMG ... may be we should call the police?
Miku : WAIT! Let me investigate it first, they might be some clues that the police might miss.
Ditzy-chan : Yeah really - but seriously, this should be a police matter!
Miku : Don't underestimate my super sleuth deduction abilities, Watson!
Ditzy-chan : And what is it that you can deduce that the police can't, Miku?
Miku : For a start, the victim is DEAD!

Sounds of water dripping from a broken rain gutter could be heard as Ditzy-chan struggled for an intelligent response, or any response for that matter, to that last statement.

Miku : The 'victim' ... hmmm interesting ... has been dead for a very long time!
Ditzy-chan : Oh yeah, really. How can you tell?
Miku : Elementary Watson, there's no flesh on the body.
Ditzy-chan : ...
Miku : Also, there's a 50% chance that the victim is male.
Ditzy-chan : ...
Miku : And whoever it was, it wasn't wearing any clothes! May be it's a dead streaker!

There's banging sounds as Ditzy-chan repeatedly knocks her head against the wall.

Ditzy-chan : Well regardless, we should call the police!
Miku : Yeah, I guess ... but if we can solve this case before they arrive, we'll be famous!

A familiar voice : You're already famous, Miku. May be not for the best things, but whatever. What are you doing here anyway? I've been looking for you all over town! Good thing you had your phone on you so I was able to find you with a GPS locator.

Miku : That voice ... I know it ... it's got to be my nemesis!
Ditzy-chan : And who's that?
Miku : Neru Moriaty-san!

Neru : Pffft ... Haku called me to find you. She said her cat went home so you don't need to look for him anymore.
Miku : Can't you see I'm on a case here? That there is a murder victim!
Neru : What murder victim?
Miku : Him ... !
Ditzy-chan : And theres a 50% chance that it's a her ...

Neru examines the skeleton for a moment, and after a moment touches it and shakes it gently.

Ditzy-chan : May be you shouldn't be touching it, Neru. You might disturb some important evidence that 'Holmes-chan' here missed.

Neru : Nah ... this isn't a murder victim.
Miku : I KNEW IT - it's a dead homeless person!
Neru : Nope. Not that either.
Miku : A dead drunk!
Neru : Nien.
Miku : Oh, yeah? And how can you tell Neru Moriaty-san?
Neru : Elementary baka, since when does a real skeleton have 'Made in Nippon' stamped on the back of it's head and is made out of plastic?

Ditzy-chan takes a closer look at the skeleton and was quite surprised that Neru's observation was correct.

Ditzy-chan : How did you know that it wasn't real even before you moved it, Neru?
Neru : Easy. First off it's white. Real bones are brown. Secondly, it's not really all that well made. Plus the bones are connected together with wire. This was probably intended to be a halloween decoration.

Miku : I knew that, but I was just trying to trick Ditzy here with my superior intellect!
Neru and Ditzy-chan : Yeah really ...
Miku : Yes really!

Ditzy-chan : Well I'll admit she had me going there for a moment, but it was mainly her 'deductive' skills that threw me off.
Neru : Yep, Miku's deductive skills would throw any sane person off. Well, anyway let's get out of here. This place gives me the creeps.

It was at this point that the skeleton suddenly shook itself and stood up. The three girls look at it for a moment, all color drawn out of their faces and then all three of them faint.

Laughter as two familiar figures release the strings tied to the skeleton and come out of hiding from the gantry above.

Gumi : That worked out better than planned!
Alice : Yeah, I told you it would, hehe. Mind you, I didn't expect to see Neru here. She had me worried for a moment.
Gumi : Well, let's grab those raccoon dog carcasses before they wake up.
Alice : Yep, that'll teach them to poach raccoon dogs on our turf! Go bring the van around.
Gumi : BTW, there's a couple more boxes of those plastic skeletons. Wanna take them too? They should sell well at the swap meet since Halloween is just a few days away.
Alice : Yeah, sure. Let's hurry. They'll wake up soon!


The End ...


CREDITS


Appearance Miku: Mamama
Ditzy-Chan: Higuhigu
Akita Neru: Nakao
Skeleton: unknown
Scenery: 3DCG / MMD3DCGParts
VSDF-01 / Miku's magnifying glass: Trackdancer

Render: MMD 9.22
MME: dShaders suite / o_SelfOverlay / o_BleachByPass / Diffusion 7 / Object Luminous
Post Effects: Photoshop 7

Miku.Neru (C) Crypton Future Media, Inc.
Dizzy (C) Guilty Gear
Ditzy-chan (character) (C) Trackdancer.deviantart.com
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On the morality of Kitsunes by Trackdancer
On the morality of Kitsunes
Because some things just needed to be stated for the records, at least according to Caster.



Credits are in the panel.
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How to Avoid becoming a Weeaboo by Trackdancer
How to Avoid becoming a Weeaboo
Well someone wrote me a note and used the word "Weeaboo". Now as it happened I have never come across that word before and so I GOOGLED it, and to cut a long story short this was the result of my 'research' ... :)

Credits are in the panel.
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MMD IA Range Rider by Trackdancer
MMD IA Range Rider
I needed a new wallpaper ...


CREDITS

IA XS: Mqdl
Horse (Epona): Valforwing
MME: dmasslight / o_SelfOverlay_blur
Render: MMD 9.22
Processing: Photoshop 7
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MMD In the Shadow of the Ninjas by Trackdancer
MMD In the Shadow of the Ninjas
Still digging through my MMD archives. I download way too much stuff so I keep having to clear out my MMD folders of stuff I don't use, will never use and ... it's really hard as I'm by nature a pack rat ... but anyway, I found the following items:

1 x model of Zunko by Emer
1 x bow model by Wampa842 
1 x set of wolves by Valforwing 

The first two seemed to have been made for each other, as for the wolf, well that goes back to my days of playing WOW (which I stopped playing after they completely destroyed my favorite class). So the next problem was how to get all these elements to work in MMD and so I came up with this.

I really need to rig that 'ogre'. I use it enough to justify the effort (I hate weighting organic shapes). 


Well anyway, do GO GET THAT BOW. It is DA BOMB. And BTW, I'm actually rather proud of the bow firing sequence there with Zunko, almost spot on. As for the bow, it's in Wampa842 's gallery - accessory folder, but I won't give the link as you need to see some of the other stuff he makes. They are really, really nice.

Cheers!


Credits as usual are at the bottom of the panel.
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MMD Smile Mikasa by Trackdancer


The DeviantArt MMD community is notorious for its drama and mini-conflicts. It has also been the one in which I've encountered some of the rudest people on the Internet. However, I have also been rather fortunate in being able to become acquainted with some of the nicest, talented and knowledgeable people I've ever encountered anywhere. Many of these have graced my gallery with their visits, comments, encouragement and attentions. And a few, perhaps some of the most talented, have graciously given me access to hard to get models, exclusive previews of their MMD work and even insights into their methods of doing things.

Occasionally, I am gifted with real gems and this was the case when garmus1 dropped a note in my inbox the other night. Apart from the depth of knowledge that he gives into his methods, he's also given me permission to share that knowledge with the rest of the community.

Now, I know that some of you will have, after reading only a single paragraph, a glazed look over your eyes - in which case, this is a good point for you to go elsewhere as there is a lot of text and some of it almost reads like a technical manual. But for those of you who really want to learn more about MMD and at least one approach to achieving stunning, profession quality video making results that was written by someone who really knows what they are talking about, please read on.

In the final analysis, MMD is not about editing models or making pictures - it is about making videos and there is really very little information into this aspect of MMD in the MMD Community outside of Japan. And definitely, few that are so detailed and written with this degree of technical competence. Many people may not be familiar with garmus1 's work simply because he doesn't really market his work much. But some of you may have seen his work in the past when I hosted them on my DA front page or when he kindly created a demo for one of my more popular MMD stages. Like most MMDers, he is a hobbyist and just enjoys what he does. BUT, in my books, he is simply one of the most skilled MMD video makers in the world - especially from a technical aspect. His video work is 'world class' and if you haven't checked out his YouTube Channel yet, I highly recommend that you do. You will not be disappointed.

As for the 'tutorial', rather than rehashing what he wrote me, I am simply going to replicate the entire note he sent me for two reasons:

(1) It's already well written and in simply rehashing it I would be doing nothing to add to it. Besides, he's the expert on these things, not me.
(2) The computer system he uses for MMD is light years ahead of mine. It has some serious computing power. A lot of the effects he uses simply does not work on my 2006 vintage SONY VAIO, so I cannot replicate some of his techniques for the purposes of making screenshots.

So here is his information reproduced virtually verbatim. I have reformatted it (and corrected some typos and grammar) so that it's easier to read. There is also a small selection of his video work embedded at the end of this journal to showcase some of his work. These are not necessarily his best works; I simply chose several that used my stages (because I'm totally unbiased). So be sure to check out his YouTube Channel or better still, subscribe to it. He also has a presence on NicoNico, where perhaps his work is better known.

Note: Anywhere he's written "If you need more help with ..." - that's directed at "me" not "you". So please don't hassle him as he's got a life. Just use GOOGLE to fill in any knowledge gaps that you may have.





GARMUS' MMD Video Making Techniques:



Someone just asked me on how I make my videos and model renders to create that 3D effect. I'll copy and paste that msg here for you also for your info and if you want to make a tutorial that's up to you!

This might be a looong msg though!

O.K. First thing is you're probably a lot closer than you think you are! I had to find out on my own how to do this level of detail as all the other MMD video makers were A*** and wouldn't help or ignored me! I hated that they wanted to keep what they knew to themselves!

First of all go here and download this codex: www.videohelp.com/tools/Ut-Vid…

This will allow you to now change your settings in MMD to render directly from MMD at 1080 and 60 FPS! It's what the Japanese MMDers use and it took me a while to find out what it is!

Now that you have installed it go and adjust your screen size to whatever your computer can handle and your monitor can render.

Next load up a model. It can be any model that you want to use. Now load a shader; I'll use g-shader_neutral (greenershader). This is where most people lose out on the models. They just load the shader and leave the lighting adjustment alone. You can really bring out your model's features by adjusting the light settings. Each shader has a different intensity that it's good at but the positioning of the light makes a big difference!

The settings I use for light intensity for greenershader are R: 60 G: 60 B: 60 and for light position is X= +0.3 Y= -0.1 Z= +0.5

This should really bring out the effect now, but wait we're not done yet! Now you need to use o_SelfOverlay. You can use normal, blur or soft. I prefer using soft. If you don't have it grab it from here: okoneya.jp/mmd_files/

While you are getting that grab also o_Tonemap and o_Surplusfilter. Play around with these and use as needed! o_Surplus filter has o_Bleach-bypass in it. If you use it set it no higher than 0.5 in si and tr in the accessory panel. You can go higher if you are trying to do different camera effects. I set mine at 0.4 or 0.5 depending on what I want to accomplish.

o_Bleach-bypass will tone down the bright colors, and you will know this when you upload to Youtube. Colors like the reds becomes brighter. This will compensate for it but you will have to play around with it to see what works for you! Remember for all these filters and any others I might mention you can adjust the intensity of them in the accessory panel using the tr and si values! I usually just leave the o_SelfOverlay alone though.

Now load up excellentshadow and set the si to 10 in the accessory panel! The reason why you set it to 10 is that annoying shadow in the hairline that won't go away, this will get rid of it! If you don't have excellent shadow go here: mikudan.blog120.fc2.com/blog-e…

Now you can load up SvSSAO, XDOF, but I recommend TrueCameraLX. It has some slight autoluminous, motionblur, diffusion, SvSSAO all combined in it! I usually also add SvSSAO full version. SvSSAO is another thing most people don't adjust! You should never need to go higher than 0.4 in si and tr in the accessory panel for it. You ever notice that black outline around your model in your video or others? That's because they didn't adjust this!

Now after you have loaded all your effects and background you have an option to use diffusion. You might not need it depending on how you want your video to look! If you want more of a 3D look leave it off. If you want more of a movie look load it up and adjust the tr and si levels as needed! It should be looking pretty good now but it still not quite there yet.

Load the wave and motion files you need and of course set the ending frame for you video!

Now we want to render the video! Goto 'Render to AVI' and when you get the adjustment panel follow these steps:

1). Set your frame rate to 60
2). Goto the video compressor drop down menu and click it. You should now have additional option to choose from! I usually use the UtVideo YUV422 BT.709 DMO option.
3). Now once you have chosen that, the settings button under the drop down menu should be available. Click that! You now need to click on two boxes. They are (Same as # of logical processors) and (Optimize for compression ratio (Predict Median)) and then click on the OK button.
4). Now you can finally click on the OK button to render.

If you did everything right up to this point your video will be very sharp and even clearer than the original in MMD! The file WILL BE LARGE! Not as big as an AVI but close! We are talking GIGs, so make sure you have enough space where you put it! Next you need to compress it to a more manageable size. I use the Prism video converter but use whatever is available to you.

But for whichever one you use, you want to make sure in the converter that you set the render to 1080 and 60 fps along with quality over speed in render. If you need more help with the converter or the use of Prism just let me know and I'll give you another example!

Hopefully I didn't confuse you too much!

I know it's a lot of info but if you need anything else just let me know! Now you see why I always complain about my video quality on Youtube! Now that you know how my videos are supposed to look, look at my old videos and see how much quality they lost! Some videos do make it through ALMOST intact (still suffers some quality loss) but not much and you can tell which ones they are. I would still like to know how some of these MMD uploaders get their videos through so clear (I've got an idea but I'm not willing to pay for it and I don't have over a 10,000 subscriber base ). Well you should be putting out high definition videos from here on out!

Well there it is and hopefully it was clear enough for you! Try it out and let me know what you think!

A small selection of garmus1 's videos:






If you have methods that you use that you want to share with other video makers in the community, do feel free to add these in the comments below. The ones that are, in my opinion, of special merit will be tagged as "featured" comments so that they will be highlighted for others who visit this journal.

Anyway. thanks for reading this. Hopefully, you've found some useful information here. I most certainly have. And many, many thanks to garmus1 for allowing me to share his knowledge with the community.


Cheers.

Journal History

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Comments


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:iconhetavocacore:
HetaVocaCore Featured By Owner 1 day ago  Hobbyist Digital Artist
Question -
Do you know how to use Google Sketchup? I made my very first stage (I'm very proud of it uvu) but I don't know how to convert it to .x file. I looked it up, but I can't find the "plugin" tab on my version. 
Reply
:icontrackdancer:
Trackdancer Featured By Owner 9 hours ago
Go here: www.3drad.com/

Get the software. It installs into the tools folder not the plugin folder. It hasn't been upgraded for the latest version of SketchUp so it can behave weird, but otherwise it works fine. Save your model file BEFORE converting/exporting.
Reply
:iconhetavocacore:
HetaVocaCore Featured By Owner 7 hours ago  Hobbyist Digital Artist
Thank you so much! :meow:
Reply
:icontrackdancer:
Trackdancer Featured By Owner 6 hours ago
Actually I gave out the wrong URL. Here's the correct one: www.3drad.com/Google-SketchUp-…

There is also this one: www.3drad.com/Google-SketchUp-…
This one is slower and a little more complex. Haven't tried it with SketchUp 2014 either but it should work.
Reply
(1 Reply)
Flagged as Spam
:iconimacobra:
iMACobra Featured By Owner Sep 16, 2014  Student Traditional Artist
So MMD 9.22 just came out a few days ago but what is the difference between the normal version and 64-Bit? My laptop can easily run the 64-Bit version but is it really better?
Reply
:icontrackdancer:
Trackdancer Featured By Owner Sep 16, 2014
I am not a programmer, so in all honesty, I am unable to answer your question definitively. However, as a purely logical observation, one might presume that the 64-bit version is optimized for a 64-bit architecture machine (ie. it runs faster and more efficiently).
Reply
:iconmadnimrod:
MadNimrod Featured By Owner Sep 6, 2014
Here's why I needed that speaker.

madnimrod.deviantart.com/art/Y…
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:icontrackdancer:
Trackdancer Featured By Owner Sep 9, 2014
Saw that - made a note on your video page.
Reply
:iconmadnimrod:
MadNimrod Featured By Owner Sep 9, 2014
(Sees note) Whoops, knew i forgot something. DX Thanks, tho.
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